Granite textures in 16K and 32K for 3D rendering and archviz
Third Map's granite collection is a library of photo-scanned granite textures for 3D and archviz, captured from real granite slabs and delivered in resolutions up to 32K. It holds around 50 granite textures, most carrying the mineral salt-and-pepper grain that reads as granite on sight, alongside the more flowing and banded stones the trade also sells under that name. This is the texture of granite as a digital surface for rendering - not a physical worktop, not stock photography, and never AI-generated or procedural.
Every scan is one real slab, so the speckle and colour in your render are the stone's own, not a synthetic approximation.
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Jaguar negroPrecio habitual A partir de $10.00 AUDPrecio habitualPrecio unitario / por
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Negro cósmicoPrecio habitual A partir de $10.00 AUDPrecio habitualPrecio unitario / por
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Black Forest Gold Op3Precio habitual A partir de $10.00 AUDPrecio habitualPrecio unitario / por
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Negro cósmicoPrecio habitual A partir de $10.00 AUDPrecio habitualPrecio unitario / por
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Niebla blancaPrecio habitual A partir de $10.00 AUDPrecio habitualPrecio unitario / por
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Patagonia AzulPrecio habitual A partir de $10.00 AUDPrecio habitualPrecio unitario / por
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Oro colonialPrecio habitual A partir de $10.00 AUDPrecio habitualPrecio unitario / por
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What granite texture is: salt-and-pepper grain of quartz, feldspar and mica
Granite is a hard igneous rock built from interlocking crystals of quartz, feldspar and mica. Those minerals are what give a granite texture its signature look: a salt-and-pepper speckle of black, white, grey and colour flecks spread across the surface, rather than the flowing veins of marble. Because Third Map scans the real rock, that crystalline grain is captured crystal by crystal at up to 32K - around 90 to 110 pixels per centimetre of real stone - not stylised, which is what makes it read as granite under close render lighting.
Polished and honed granite in a render
Granite reads differently depending on its finish, and it is a choice you make in your material. A polished granite reads glossy and reflective, catching light and deepening the colour; a honed granite reads flat and matte - same pattern, no shine. Third Map's textures are scanned from polished slabs, so the colour and detail are captured at full clarity; to render a honed look you keep the same colour map and simply raise the roughness of your shader. A third finish, leathered, gives real granite a soft, tactile relief, but that needs a height or normal map rather than a colour scan, so it sits outside these polished textures. One scan, both polished and honed, decided at render time.
Even, all-over grain for large worktop and floor render scenes
Many granites carry an even, all-over grain, which makes them a practical choice for large surfaces: worktops and countertops, kitchen islands, lobby floors and cladding, where a busy directional pattern can fight the space. Others have more movement, and the collection's Vein Colour filter lets you sort by it. Whichever you pick, each scan already covers a full slab - around 3000 x 2000 mm - so a granite fills a wide surface in one piece, and at 32K the detail still holds when the camera comes in close. The textures are not tileable, but a single slab handles most surfaces without a repeat.
High resolution granite textures at 16K and 32K
Every Third Map granite texture is photo-scanned and offered in 8K, 16K and 32K. At 32K a full slab is captured at roughly 90 to 110 pixels per centimetre of real granite, so each fleck of quartz and mica stays crisp when the camera pushes in close on a worktop edge. 16K covers most close work, and 8K keeps files light for wide and mid shots where the fine grain would not be visible anyway.
Granite textures by colour: black, white, grey and more
Third Map's granite textures come in a full colour range - deep black, bright white and speckled grey, plus browns, greens and reds. The colour filter runs across the whole granite catalogue, so you can compare candidates for a worktop render or a floor scene without leaving the collection.
Granite PBR textures for render engines
Third Map's granite textures are 8-bit JPG colour maps, optimised for PBR workflows and photorealistic results in any PBR render engine such as V-Ray and Corona. You drop the colour map into your material, set the roughness for the finish you want, and it behaves the way your pipeline already expects.
Granite textures FAQ
What is a granite texture, and what makes the salt-and-pepper pattern?
A granite texture is the surface of granite, a hard igneous rock made of interlocking crystals of quartz, feldspar and mica. Those minerals create the characteristic salt-and-pepper speckle - flecks of black, white, grey and colour scattered evenly across the surface, rather than the flowing veins of marble. Third Map captures it by scanning the real stone.
What is the difference between polished and honed granite in a render?
It is about the finish. A polished granite reads glossy and reflective, catching light and deepening the colour; a honed granite reads flat and matte, with the same pattern but no shine. Third Map's textures are scanned from polished slabs, so for a honed look you keep the same colour map and raise the roughness of your shader.
What resolution are the granite textures (up to 32K)?
Every granite texture is available in 8K, 16K and 32K. 16K covers most close work, and 32K holds each fleck of quartz and mica for macro shots where the surface fills the frame - roughly 90 to 110 pixels per centimetre of real stone. You choose the resolution per texture.
Which render engines do they work with, and are the maps PBR?
They work in any PBR render engine such as V-Ray and Corona. The textures are 8-bit JPG colour maps optimised for PBR workflows; because the scanned granite is polished, there is no natural relief, so normal maps are not included and the detail lives in the high-resolution colour itself.
Are the granite textures seamless?
No. Each granite texture is a photo scan of one real slab, so it is not seamless or tileable. Each scan covers a full slab - around 3000 x 2000 mm on average - enough to cover most surfaces in a render without repeating.















